Here's to all of our graduating seniors, including the first three graduates in our BS in Technology, Arts and Media!
The Mixed Reality Lab in ATLAS recently opened and gives students access to a wide range of high-end computers and virtual reality and augmented reality equipment. The space currently is equipped with 5 i7 workstations powered by Nvidia 1070 GTX GPUs, 2 Oculus VR headsets, 2 HTC Vive headsets, 1 Microsoft Hololens headset, and a number of Google Cardboard headsets. Students working on projects related to VR, AR, Game Design, Motion Graphics, Video, 3D modeling, or other graphic-intensive projects are welcome to use the space. To get card access to the lab, either get permission from your current ATLAS instructor/professor or contact Ian Hales at firstname.lastname@example.org.
Last fall we launched a new Masters of Science Track in Creative Technology and Design (CTD) that is a great program for anyone who wants to work in the digital media and creative technology field. You can read more about the program and the application process here or e-mail Ruscha.Cohen@Colorado.Edu
Come learn about the TAM Program and the various academic offerings available to students. Spring 2017 TAM info sessions will be held the first Monday of every month from 3:00pm - 4:00pm in ATLAS room 229.
The ATLAS building is open to the public from 7:00 a.m. - 8:00 p.m. weekdays and during special events.
TAM Students have 24/7 BuffOne Card Access
The Technology, Arts & Media Program is part of the ATLAS Institute on the University of Colorado at Boulder Campus. ATLAS is an innovative campus-wide initiative in education, research, creative work and outreach in which information and communication technology is the enabling force.
The Technology, Arts and Media Program offers several programs: a Bachelor of Science in Technology, Arts and Media (BSTAM), a Minor in Technology, Arts and Media (MTAM) and a Certificate in Technology, Arts & Media (CDM), and a Digital Media Bootcamp. Our programs are designed to teach students creative thinking, technical skills, and visual communication within creative studio-based environments.