Technology, Arts and Media Program header

ATLS 4519: Introduction to Game Design and Development

Course Description

This course introduces students to game design, development, history, theory and culture through readings, discussion, game analysis and creation.

Students will read articles focusing on game history and theory and analyze existing games to build a common and more extensive vocabulary to both discuss and understand the underlying principles of game design. In addition, principles from traditional board games, sports games, tabletop games, party games, and digital games will be explored and the lessons learned will be applied to designing one tabletop game and one digital game over the course of the semester.

Course Objectives

Students who successfully complete this course will:

Critical Thinking & Theory / History:
  • Learn the history of games and game design
  • Build knowledge on user engagement
  • Gain an understanding of various game design vocabulary and theory
  • Explore alternative uses for game experiences
Design/Creative:
  • Design game experiences
  • Strengthen game design, UI and UX fundamentals
Technical:
  • Implement rapid-prototyping and user testing techniques
  • Adjust game mechanics for variable user experiences
  • Explore various game development IDEs and programming languages

Credit Hours

  • 3 hours

Prerequisites

  • None