Technology, Arts and Media Program header

ATLS 4519-003: Studio: Crafting Experiences

Course Description

Crafting Experiences is a hands-on studio course focused on creating interventions and installations that engage the senses through strategic storytelling, immersive environments, and evocative content. Using sensory storytelling and ritual design as frameworks for the course, we will design experiences that enable engagement with content in a public space. We will also explore exhibits, and other public displays of information. By embedding or introducing new technology (sensors, microcontrollers, small projectors, speakers, etc) into found objects and environments, students will explore how technology and storytelling can bring surprise and wonder to unexpected places.

Students will engage in a long-term group project of designing and building an experience that brings people together and connects them to their environment. Additional assignments will include field trips to museums, readings, writing, and exercises in making. This is a highly collaborative, production heavy course intended for students who already have strong technical skills in 2 or more of the following areas: computation, electronics, sound design, fabrication, and/or video production.

Course Objectives

Students who successfully complete this course will:

Critical Thinking & Theory / History:
  • Learn the history of interactive art and study relevant practitioners in this space.
  • Evaluate the use of interactive technologies in museums and exhibitions.
  • Think critically about the ways that people engage with technology in public space.
Design/Creative:
  • Study and observe human behavior.
  • Design novel objects and experiences that tell a meaningful story.
  • Create exhibitions and experiences according to your own derived principles of interaction design.
  • Write design briefs, present concept proposals, and implement an iterative design process.
Technical:
  • Build interactive experiences using hardware, software, and dynamic purposeful media elements.
  • Embed new technology into existing objects or environments.

Credit Hours

  • 3 hours

Prerequisites

  • None

Documents

  • None